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About me

 

Hello! My name is Oscar, and I am a game developer from Sweden, currently living in Malmö. 

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My love and interest in making games began with the bonus content from the game Ty the Tasmanian Tiger (PS2), where they showed a level being built, and the behind the scenes of the game. I was so inspired i started making paper prototypes of action games.

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While programming is my main skill, I have a huge interest in all things that make up games. I have a previous degree in sound design and have always been interested in making art in many forms. I think this gives me an overview of the different disiplines that make up games, and allows me to work in a way that helps programmers as well as artists and designers.

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I see myself as a generalist when it comes to skills and interest and would love to work in a smaller team where the disiplines overlap and collaborate to create great games.

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I am confident in Unity and Unreal (C# and C++), having created multiple projects in both. 

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I have knowlede and experience working with shaders in Unity shader graph. As well as some experience in Unreal material graph and HLSL.

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I have experience working with audio middleware (FMOD) and implementing sound, as well as some custom audio programming. I also have years of experience sound designing and can to a lesser extent compose game music.

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