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Sunlit Mountain Landscape

PORTFOLIO

King's Haven

My current solo project. It's a mechanics and system heavy deckbuilder / citybuilder.

I've done everything in this project myself, my biggest learnings have been with scalable systems and shaders. I've also made a custom tool to script cards right from the inspector.

An indepth devblog is planned for this project that will dive into more of the technical parts.

 

Unity, C#

Anomalous

This game was the result of a 4 day, 3 person gamejam with the theme: Mystery.
We made a horror-anomaly game as our first proper introduction to Unreal.

My main contribution was the seemless spawning and transition between rooms as well as the system for the anomalies.

Unreal Engine, C++

Queens Rush

A melee-based boss rush game. This was our third group project for our education, but our first in Unreal.

My main contribution was boss design and programming of bosses and their attacks.

Unreal Engine, C++ / Blueprints

Plora

Our first group project as part of our education.

My main contribution was to procedurally animate the fish and eels in the game. The eels animation and movement is all based in code. For their behaviour I programmed boids, something I would love to revisit and improve on at some point.

 

Unity, C#

Flush Rush

Me and two friends were hired to create an interactive experience for Karlshamn Energi, we ended up making a quiz game in Java.

We also created the physical controllers. The game runs on a rasberry pi, so only an external monitor is required.

 

Processing, Java

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