top of page
me_edited.jpg

Hello!

My name is Oscar, I'm a programmer, sound designer and game developer.

 

Down below is my main portfolio, you can also look at my sound design portfolio or read more about me in the about section.

​​​
 

Dont hesitate to reach out! 

cv

Main Skills:

  • pngwing.com
  • c# Logo
  • UnrealLogo
  • 62e131df7fe3599fdd46ecb3
  • FMODlogo
  • GitHub
  • logo-p4-icon-rev-117x131-a324e0a

Main projects

Procedural Animation

  • pngwing.com
  • UnrealLogo

Project focused on learning procedural animation of a mechanical hexapod.

 

Features smart foot placement. Uses inverse kinematics and FABRIK, supports any number of limbs and joints

Portals

  • pngwing.com
  • UnrealLogo

Insipired by the portal series, I challenged myself to create portals. 

 

You can see through portals and they teleport both the player and objects passing through them. 

King's Haven

  • steam logo
  • c# Logo
  • 62e131df7fe3599fdd46ecb3

My current solo project. It's a mechanics and system heavy deckbuilder / kingdombuilder.

 

I've done everything in this project myself, my biggest learnings have been with scalable systems and shaders. I've also made a custom tool to script cards right from the inspector.

School Group Projects

  • pngwing.com
  • UnrealLogo

Shrroom

Shrroom is a mushroom sorting game, where you need to use your handbook to tell edible mushrooms from toxic onces.

 

In this project i made designer friendly tools for interpreting rules read from a spreadsheet. I also programmed the book that the player uses and made the music and sound design.

Queens Rush

  • pngwing.com
  • UnrealLogo

A melee-based boss rush game. This was our third group project for our education, but our first in Unreal.

 

My main contribution was boss design and programming of their attacks. I also made the music and sound design + implementation.

  • c# Logo
  • 62e131df7fe3599fdd46ecb3

Plora

Endless runner where you have to keep your submarine intact against the elements of the ocean.

​

My main contribution was to procedurally animate the fish and eels in the game. The eels animation and movement is all based in code. For their behaviour I programmed boids,.

​

deadsector.png
  • c# Logo
  • 62e131df7fe3599fdd46ecb3

Dead Sector

ARPG where you fight your way through hordes of enemies.

 

I mostly did tech art for this projects, creating shaders and working cloesely with artists to improve their workflow and help bring their vision to life.

Game Jams

  • pngwing.com
  • UnrealLogo

Anomalous

This game was the result of a 4 day, 3 person gamejam with the theme: Mystery. We made a horror-anomaly game as our first proper introduction to Unreal.

 

My main contribution was the seemless spawning and transition between rooms as well as the system for the anomalies.

  • pngwing.com
  • UnrealLogo

Mask The Truth

Our submission to the Global Game Jam 2026 with the theme "Mask". Play as a news editor, redacting words to comply with the governments censorship rules.

​​

I worked on the computer terminal, text editor and scoring system.

image.png
  • c# Logo
  • 62e131df7fe3599fdd46ecb3

Blume

This gamejam had the theme Bloom, and the restriction of only using 2 colors. We made an enless score chasing grid based puzzle game.

​

I worked on a lot of general systems, as well as planting / placing mechanic and an editor tool for creating plants.

Miscellaneous

  • processing

Flush Rush

Me and two friends were hired to create an interactive experience for Karlshamn Energi, we ended up making a quiz game in Processing.

 

We also created the physical controllers. The game runs on a rasberry pi inside the controllers, so only an external monitor is required.

bottom of page